//TITLES FOR HALF-LIFE
//DO NOT ALTER THIS FILE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

THPCG
{
PC GAMER
:
}


//FINAL TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 4.0
// How long it takes to fade out the message after holding
$fadeout 1.0

THEND1
{
 . . .
}

THLATER
{
20  . . .
}

KILLALF
{
  . . .
}

KILLPILOT
{
  . . .
}

THEND2
{
 They Hunger: Neil Manke
 // : Einar Saukas
: Magnus Jansen 
/: Jack Cooper
 : Paul Taylor
 : Bill Harms
}

TH3END2
{
 They Hunger: Neil Manke
 // : Einar Saukas
/: Jack Cooper, Hollowmind
: Dave Obrecht, Magnus Jansen
  :  Bennett Malbon
 : Paul Taylor
 : Bill Harms
}

THEND3
{
:
Mark A. Jensen
John SaintBoi Parks
Morgan Parry
Jiang Pi
Richard Sanchez
Gene Spinks
Eric Sutton
Paul Taylor
Dave Waters
}

TH3END4
{
:
Blue2K
Brian Thomas Barnhart
Don Ferris
Mark A. Jensen
MoldedGuppy
SaintBoi
Richard Sanchez
Ben Varela
Dave Waters
}

THEND4
{
 :
Jack Cooper
David Ilstedt
Per Jacobsson
Magnus Jansen
Petter Mork
Lo Rumar
Richard Sanchez
}

TH3END5
{
 :
Brian Thomas Barnhart
Jack Cooper
Margaret A. Dessypris
David Ilstedt
Per Jacobsson
Magnus Jansen
Bennett Malbon
Petter Mork
Dave Obrecht
Richard James Ramirez
Lo Rumar
Richard Sanchez
}

TH3END3
{
 :
Ted Anderson
Blue2K
Nick "Crinity" Coombe
Mighty Pete
MoldedGuppy
Sebastian Croon
Dave Waters
  "You Are What I Eat":
Bennett Malbon  Dave Obrecht
}
			
THEP2START
{
THEY HUNGER
 2:   
}

THEP3START
{
THEY HUNGER
 3:  
}

//TIME TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 1.0

THTIME1
{
4:39 
}

THTIME2
{
12:26 
}

THTIME3
{
1:05 
}

//FINAL TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 600
// How long it takes to fade out the message after holding
$fadeout 1.5

THEND5
{
THEY HUNGER
: 
PC Gamer
http://www.pcgamer.com/
:
Black Widow Games  
http://www.planethalflife.com/manke

      Team Raccoon
http://vk.com/teamraccoon
  :
 , ,    -  Skip3R 
  :  -  ,  -  Icy CEE 
 :
 Skip3R  -  , ,  
  -  ,  
 CHIPaev  - ,  
  - ,  
Melly -  
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
...
}

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

// Spectator Menu
Spec_Mode1
{
Locked Chase-Camera Mode
}

Spec_Mode2
{
Free Chase-Camera Mode
}

Spec_Mode3
{
Free Roaming Mode
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help
{
ENTER to Play  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Help2
{
Your text messages can only be seen by other Spectators
}

// Multiplayer Scoreboard
Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

CLASS
{
CLASS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
LATENCY
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}
