//==========================================//
//  Counter-Strike 1.6           //
// : 2.3                              //
// -: http://counter-strike.com.ua/  //
//    Mr. LOL's, 2008-2013.  //
//   .                      //
//==========================================//

//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR27
{
  " "
 , -
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
 
}

CR2
{
 
}

CR3
{
 
}

CR4
{
 
}

CR5
{
 
}

CR6
{
 
}

CR7
{
 
}

CR8
{
 
}

CR9
{
 
}

CR10
{
 
}

CR11
{
 
}

CR12
{
  
}

CR13
{
 
}

CR14
{
 
}

CR15
{
 
}

CR16
{
 
}

CR17
{
 
}

CR18
{
 
}

CR19
{
 
}

CR20
{
 
}

CR21
{
 
}

CR22
{
 
}

CR23
{
 
}

CR24
{
 
}

CR25
{
 
}

CR26
{
 
}

CR35
{
 
}

CR36
{
  
}

CR37
{
 
}

CR38
{
 . 
}

//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

VALVEIS
{
Valve :
}

END1
{
 
 
 
 
 
 
 
 
 
 
}

END2
{
 
  
 
 
 
 
 
 
 
 
}

END3
{
 
 
 
 
 
 
 
  
 
 . 
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


CR28
{
:
 
, 27 
}

CR29
{
:
 , MIT,  
}

CR30
{
:
 
}

CR31
{
:
  
}

CR32
{
:
 3
}

CR33
{
:

}

CR34
{
   :
 
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
:  

:  

:
    
    .
}

$fadein 0.03
$holdtime 9
TRAITOR
{
:  

:  

 
}


$fadein 0.03
$holdtime 9
LOSER
{
:  

:  

:
   .
}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{

}

$position -1 0.65
C0A0TITLE
{
   
}

OPENTITLE3
{

}

OPENTITLE4
{

}

C0A1TITLE
{
 
}

C1A1TITLE
{
 
}

C1A2TITLE
{
 
}

C1A3TITLE
{
" !"
}

C1A4TITLE
{
 
}

C2A1TITLE
{
 
}

C2A2TITLE
{
 
}

C2A3TITLE
{
 
}

C2A4TITLE1
{
 
}

C2A4TITLE2
{
 
}

C2A5TITLE
{
 
}

C3A1TITLE
{
"  !"
}

C3A2TITLE
{
 
}

C4A1TITLE
{

}

C4A1ATITLE
{
 
}

C4A1BTITLE
{

}

C4A1CTITLE
{

}

C4A1ETITLE
{

}

C4A1FTITLE
{

}

C4A2TITLE
{
 
}

C4A3TITLE
{

}

C5TITLE
{
 
}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
HZBUTTON1
{
 ""    
}

$position -1 0.65
HZBUTTON2
{
 ""    
}

HZMOVE
{
     ""
     ""
     ""
     ""
}

HZJUMP
{
     ""
    ""
}

HZDUCK
{
     ""
,   ""
 "" + "" 
    
}

HZCOMBO
{
     ""
,   ""
,   ""
,   ""
}

HZDUCKJUMP
{
 "" + "" 
  ""
}

HZLADDER
{
 ""    
 ""    
}

HZLJUMP
{
  ,
  "" --
   ""
}

$position -1 0.3
HZLMOD
{
   , 
     
}

$position -1 0.65
HZMEDKIT
{
 ,  
"",    
 100%     
}
 
HZMOMENT
{
    "".
       
   
}

HZPUSH
{
  ,   
    ""
}

HZPULL
{
  "" +
 ,   
}

HZCROWBAR
{
 
  ,  " "
}

HZLITEON
{
    
 ""
}

HZLITEOFF
{
   ,
  ""  
}

HZWEAPON
{
  ,   
}

HZFIREWEAP
{
" " -  
" " -  
"" -  
}

HZARMOR
{
    ""
  ,     
    
}

HZSWIM
{
 ""  ,
    .
  
    
   
}

HZDAMAGE
{
   
     .
   
     
}

HZHAZARD
{
   
  
}

HZSCIENTIST
{
  :
  ""   
}

HZBARNEY
{
  :
  "", 
  
       
}

HZTRAIN
{
 ""   
 ""   
 ""   
 ""    
}

HZDONE
{
!
   
   .
   .
}

Spec_Mode1
{
. 
}

Spec_Mode2
{
 
}

Spec_Mode3
{
 
}

Spec_Mode4
{
  
}

Spec_Mode5
{
  
}

Spec_Mode6
{
.   
}

Spec_NoTarget
{
 .    .
}

Spec_Help_Title
{
 
}

Spec_Help_Text
{
     :

  1 -    
  2 -    
  -   
  -     

  -   

      :

  -  
  -  
  - 
  - 
  -   /
}

Spec_Slow_Motion
{
. 
}

Spec_Replay
{

}

Spec_Auto
{

}

// Multiplayer Scoreboard
Spec_Map
{

}

Spectators
{

}

Unassigned
{
 
}

TEAMS
{

}

PLAYERS
{

}

CLASS
{

}

SCORE
{

}

DEATHS
{

}

LATENCY
{

}

VOICE
{

}

// other menu text
Menu_OK
{

}

Menu_Cancel
{

}

Mic_Volume
{
 
}

Speaker_Volume
{
 
}

Voice_Properties
{
 
}

Map_Description_not_available
{
  .
}

Player
{

}

Player_plural
{

}

Muted
{
   %s.
}

Unmuted
{
   %s.
}

No_longer_hear_that_player
{
   ,   .
}

OBS_NONE
{
 
}

OBS_CHASE_LOCKED
{
. 
}

OBS_CHASE_FREE
{
 
}

OBS_ROAMING
{
  
}

OBS_IN_EYE
{
   
}

OBS_MAP_FREE
{
  
}

OBS_MAP_CHASE
{
.   
}

SPECT_OPTIONS
{

}

CAM_OPTIONS
{
 
}

Spec_Duck
{
"" -   
}
