//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR27
{
Black Mesa Research Facility
Black Mesa, New Mexico
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2


CR1
{
Matt Armstrong
}

CR2
{
Stephen Bahl
}

CR3
{
Sean Cavanaugh
}

CR4
{
Patrick Deupree
}

CR5
{
Rob Heironimus
}

CR6
{
Steve Jones
}

CR7
{
Brian Martel
}

CR8
{
David Mertz
}

CR9
{
Landon Montgomery
}

CR10
{
Stephen Palmer
}

CR11
{
Randy Pitchford
}

CR12
{
Sean Reardon
}

CR13
{
Matthew VanDolen
}

CR14
{
Mike Wardwell
}


//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1
$fadeout 1
$holdtime 8

END1
{
Matt Armstrong
Stephen Bahl
Sean Cavanaugh
Patrick Deupree
Rob Heironimus
}

END2
{
Steve Jones
Brian Martel
Chris McArthur
David Mertz
Landon Montgomery
}

END3
{
Stephen Palmer
Randy Pitchford
Sean Reardon
Matthew VanDolen
Mike Wardwell
}

SPTHANKS
{
Special thanks to:
}

THANKS1
{
Brian Hess
Jon St. John
Kristy Junio
Joe Kennebec
Kathy Levin
}

THANKS2
{
Eli Luna
Harry S. Robins
Rob Selitto
Mike Shapiro
}

THANKS3
{
Blue Spark Studios
Captivation Digital Laboratories
Valve Software
Sierra Studios
Sega of America
}

holdtime 6.5
BSTITLE
{
Half-Life: Blue Shift
}

GEARBOXIS
{
Gearbox is:
}

$holdtime 20
ENDCHEAT
{
THE END
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.3

INTRO1
{
SUBJECT:
B. Calhoun
}

CR29
{
EDUCATION:
2 years Martinson College
Undecided Major
}

CR30
{
EMPLOYER:
Black Mesa Research Facility
}

CR31
{
POSITION:
Security Officer
}

CR32
{
ASSIGNMENT:
Area 3 Security
}

CR33
{
CLEARANCE:
Level 3
}

CR34
{
DISASTER RESPONSE PRIORITY:
Preservation of facility 
equipment and materials.
}

CR35
{
SECONDARY PRIORITY:
Welfare of research personnel.
}

CR36
{
LOW PRIORITY:
Personal safety.
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
SUBJECT:  CALHOUN

STATUS:  EMPLOYMENT TERMINATED

REASON FOR TERMINATION:
Improper handling of a firearm
in the facility.
}

XEN1FAILURE
{
SUBJECT:  CALHOUN

STATUS:  UNKNOWN

Employee is assumed to have perished with
remaining personnel during Lambda incident.

}


BSGAMEEND
{
SUBJECT:  CALHOUN

STATUS:  OUT OF RANGE

NO FURTHER COMMENT
}


$fadein 0.03
$holdtime 9
TRAITOR
{
SUBJECT:  FREEMAN

STATUS:  HIRED

AWAITING ASSIGNMENT
}


$fadein 0.03
$holdtime 9
LOSER
{
SUBJECT:  FREEMAN

STATUS:  OBSERVATION TERMINATED

POSTMORTEM:
Subject declined offer of employment.
}


$fadein 0.02
$holdtime 9

ROSENDEAD
{
SUBJECT:  CALHOUN

STATUS:  UNKNOWN

Employee is assumed to have perished with
remaining personnel during Lambda incident.

}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 4
T0A0TITLE
{
HAZARD COURSE
}

$position -1 0.65
BA_TRAMTITLE
{
LIVING QUARTERS OUTBOUND
}

BA_SECURITYTITLE
{
INSECURITY
}

BA_CANALSTITLE
{
DUTY CALLS
}

BA_YARDTITLE
{
CAPTIVE FREIGHT
}

BA_XENTITLE
{
FOCAL POINT
}

BA_POWERTITLE
{
POWER STRUGGLE
}

BA_TELEPORTTITLE
{
A LEAP OF FAITH
}

$fadein 0.04
$holdtime 2

CHUMTOAD
{
CHUMTOAD'S LAIR
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.65
HZBUTTON1
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

HZBUTTON2
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

HZMOVE
{
MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT
}

HZJUMP
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
}

HZDUCK
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK
PRESS FORWARD + DUCK KEYS TOGETHER 
TO MOVE IN STEALTH MODE
}

HZCOMBO
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
PRESS DUCK KEY TO DUCK
PRESS JUMP KEY TO JUMP
}

HZDUCKJUMP
{
PRESS FORWARD + JUMP TOGETHER,
THEN THE DUCK KEY
}

HZLADDER
{
PRESS FORWARD KEY TO MOVE UP LADDERS
PRESS BACKWARD KEY TO MOVE DOWN LADDERS
}

HZLJUMP
{
WHILE MOVING FORWARD,
HOLD DOWN DUCK KEY--
THEN PRESS JUMP
}

$position -1 0.3
HZLMOD
{
BE SURE YOU PICKED UP THE LONG-JUMP MODULE
AT THE BEGINNING OF THE OBSTACLE
}

$position -1 0.65
HZMEDKIT
{
USE MED-KITS BY HOLDING DOWN THE USE KEY
HOLD DOWN USE KEY UNTIL HEALTH IS
AT 100 OR KIT IS DEPLETED
}

HZMOMENT
{
ACTIVATE WHEELS AND DIALS 
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL BRIDGE IS IN POSITION
}

HZPUSH
{
PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FORWARD TO PUSH BOX
}

HZPULL
{
PRESS USE + BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD
}

HZCROWBAR
{
MOVE UP TO CROWBAR
PRESS ATTACK1 KEY TO BREAK OBJECTS
}
 
HZLITEON
{
PRESS FLASHLIGHT KEY 
TO TURN FLASHLIGHT ON
}

HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN 
TO TURN FLASHLIGHT OFF
}

HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}

HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}

HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}

HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH 
RETURNS TO FORMER LEVEL
}

HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER 
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED 
FLASHES IN THE CENTER OF YOUR SCREEN
}

HZHAZARD
{
RADIATION HAZARDS 
ACTIVATE A GEIGER COUNTER
}

HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}

HZBARNEY
{
APPROACH SCIENTIST
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND SCIENTIST
WILL ACTIVATE THE RETINAL SCANNER
}

HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}

HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED 
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}

HZWEAPONSTRIP
{
ENTERING CIVILIAN AREA
REMOVING WEAPONS NOW
}
